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A Deep & Creeping Darkness Review

We’ve wrapped up our fourth adventure in Candlekeep Mysteries, and now it’s time for a review of A Deep & Creeping Darkness (AD&CD). In this episode, we reflect on the campaign, provide constructive criticism, and offer tips on how to run the game at your table.

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A Deep & Creeping Darkness - Session VIII

In the final session of our Star Wars 5e actual play of A Deep & Creeping Darkness, the party strikes at the heart of the Fearnoc lair. Will their combined efforts be enough to keep them from succumbing to the Fearnoc's torment? Tune in to find out!

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A Deep & Creeping Darkness - Session VII

The party’s nightmares spill over into reality in our seventh actual play of A Deep & Creeping Darkness. As Aurick, Bidu, and Gubt face their tormentors head-on, the fear of failure sinks in amongst the party. Find out what happens in this week’s session!

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A Deep & Creeping Darkness - Session VI

In our sixth actual play of A Deep & Creeping Darkness, Aurick, Bidu, and Gubt find themselves beset by terrible nightmares. But when they wake, they discover reality is far more terrifying. Find out what happens in this week's session!

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A Deep & Creeping Darkness - Session V

In our fifth actual play of A Deep & Creeping Darkness, our rag-tag group of spacers continue their trek to the lost mining town of Vermeillion. But an unexpected discovery causes them to question their present course. Find out what they decide to do in this week's episode!

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A Deep & Creeping Darkness - Session IV

It’s boots on the ground in session four of our A Deep & Creeping Darkness Star Wars 5e actual play. Aurick, Bidu, Gubt make landfall on the remote mining moon of Marin and begin their way to Vermillion. Find out what they uncover in this week’s episode!

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