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Mazfroth’s Mighty Digressions Review
We’ve wrapped up our second adventure in Candlekeep Mysteries, and now it’s time for a review of Mazfroth’s Mighty Digressions (MMD). This episode picks up immediately after we finished the game and contains some of our visceral thoughts on the campaign.
Mazfroth’s Mighty Digressions Actual Playthrough, Session V
In the final episode of our Mazfroth’s Mighty Digressions live play, the party draws closer to the source of the maliciously enchanted books. But things are not as they seem and the party quickly finds themselves between a rock and a hard place when things get sticky…
Mazfroth’s Mighty Digressions Actual Playthrough, Session IV
In part four of our Mazfroth’s Mighty Digressions live play, Houdini, Tesla, and Twain set a plan to investigate for more clues. But, as they explore the seedy back alleys of Black Gate, they are accosted by a familiar voice…
Mazfroth’s Mighty Digressions Actual Playthrough, Session III
In part three of our Mazfroth’s Mighty Digressions playthrough, Houdini, Tesla, and Twain venture through shifting sands to find the source of these monstrous books. But, the quiet desert is full of peril and dangers for the traveling trio…
Mazfroth’s Mighty Digressions Actual Playthrough, Session II
In session two of Mazfroth’s Mighty Digressions live play, Houdini, Tesla, and Twain do some investigating to figure out the mystery of the transforming books. Join them on their sleuthing mission to root out the source of these dangerous monstrosities…
Mazfroth’s Mighty Digressions Actual Playthrough, Session I
It’s time for the next adventure in Candlekeep Mysteries with Mazfroth’s Mighty Digressions. In this campaign, Erik is taking a different approach to the setting by re-skinning the D&D adventure in the 1890’s Gilded Age.